Some of these strategies
and comments will not apply to
We thank the Combat Alley Players for this help file!
Pre-intro -> Terminology ->Intro
99.9% of this text is Great Tips and Help on BRE Play. You will Understand
when you begin to read. Remember that Combat Alley plays a Very High
Structured Playing Style, thus this was Very Important for me to Write for
new Players who come here. It will help you out ALOT If You aren't the #1
If you Find it hard, Don't worry, I will Help you, you will get used to
it after a bit. Combat Alley is very Effective for this reason. and I'm
Not an Ass, If you Ask me a Question, I will Answer you..
I Merely Want To Make Sure
Please Don't be afraid to make mistakes every now and then, we are only
GA(s) -----------> Group Attack(s)
Indie(s) --------> Individual Attack(s)
T-Op(s) ---------> Terrorist Operations
Kill Run --------> To Kill a Player Or BBS in one shot (DEATH)
The Player(s) will Have to start ALL over again.
NW --------------> Net Worth
k (ex, 450k) ----> k=Thousands (450k = 450 000)
TT(s) -----------> Travel Time(s)
HQ --------------> Headquarters
Dip List --------> Diplomacy List
If you Want to be a Top Player, you have to put your Heart into the game.
This isn't a friendly Game of Cards. This is a futuristic War Game, and you
are Playing to REPRESENT ->Combat Alley<- World-Wide; not just yourself.
This Tips/Help File will help improve your playing, and eventually, once
you get the hang of our style of play, you will become a top player. But
you have to put your Heart into it, and you must have SELF-DICIPLINE. You
don't Need to Follow Exactly What this help says, but you MUST follow the
Combat Alley Rules To The Letter!
First, this is a *WAR* game, not babies. We are VICIOUS attackers, we
do not Accept Threats from Others, We make the Terms. Xbit plays
to win. We do want to have fun, but tell me, is it fun to be Crushed? no.
We CRUSH Boards.. We do it VICIOUSLY. We don't pity unless the Leader says
so. IF you are the kinda person that Will ask me Why Don't we hit
boards closer to our Size, then you obviously need a lot of help in the
game. We pick Sweet Region Targets. We Harvest their asses. The More
Regions/less NW the Less Loses we take for Taking that land, THUS we grow
more and more, outgrowing All Boards, and Therefore make EVERY war we get
into an UNFAIR fight. If you do not agree with this way of play, and will
not Follow, and will complain about it to me, then you Are not a Xbit
player. I do not Want to Hear ANY whining about it at all.
(shoot to kill baby!) (:
Q--> IF we attack boards our own size from the start, what will happen?
A----> We will Take HEAVY loses from each "Fair" War we get into, and then
what? We will be outgrown by some Board, and then we will be Killed.
this make any sense to you? is this what War is about? Dying?
1st Days of Play -> Tax Rate -> Specialization
1st Days of Play
If you play a style that buys Coastal, River, Technology, Desert, Urban
Regions, you are playing all wrong.
These are the Regions that are needed:
How many of each type of Regions do I need?
Agricultural -> ONLY what you need
Industrial: Mountain Ratio (amount of Industry Regions to Mountainous)
Ratio --> 4-5:1
Meaning you should have 4-5 Industrial Regions to 1 Mountainous Regions
(usually depends on the Maintenance Setting)
Why Mountainous? Coastal Makes more!!
Mountainous Regions BOOSTS Industrial Production!
SINCE you will have a MASSIVE army to feed, the LESS People in the Empire,
the better. A good setting is 30%.
TANKS! 1 Tank = 2 Turrets + 2 Jets
Less Cost for Maintenance, less cost for Sending Attacks, and you will send
a TON of attacks and GAs playing here.
How Do I make enough Money at the Start to Buy Regions?
You Sell The Tanks you Produce EVERY turn. You buy Regions using the Ratio
explained above, and so on.
You will quickly notice how effective this strategy is by the amount of
regions you get soooooo early!!
When do I stop selling Tanks to buy regions?
This depends on amount of Days in Protection.
IF the Protection time is 7 days (7 days of turns) you should start keeping
your Tanks 2-3 Days before coming out of protection. (The CO usually says
when to stop selling tanks, if not, use your initiative). You will Freak
when you see how fast your NW grows.
When you come out of protection, get ready for serious action, a target is
picked for the day the team gets out of protection, or the next day.
Region Placement stays the same. Most leagues have Investments. When you
MAX your Bank and Investments you will NO longer need to place your region
gains in Mountainous. At that point, ONLY Agriculture and INDUSTRY!!
In Non-Investing League(s) (League 1 8 7) The Region Placement is the same
for the whole game. Keep an eye on this.
If I need Money because I'm getting my ass T-Oped like crazy, what do I do?
Sell Tanks. If you aren't Maxed out first on the Team, what you do is
Place x amount of Tanks on the Market for 1100$. This Makes you Double then
what you would make by selling the tanks regularly, AND is Cheap like hell
for your Teamate to buy. It's Extremely effective.
NOW, BE CAREFUL with your Money. If you have 2b in your bank, the Overflow
from Interest Rate will go automatically on Hand. IF you have 2b in the
bank, and 2b On Hand, and you take a turn, the Overflow is GONE, into a
Void. DO NOT LET THIS HAPPEN. Investment Leagues, Buy Military,
Non-Investing Leagues; Buy Military, or if you under HEAVY fire (nukes
T-Ops) you may want to Place some extra cash in 0% Investments. This can
be handy for upcomming days, trust me.
For our style of play, the best possible is the Intelligence Alliance.
Intelligence Alliance - This is an agreement between Realms giving
covert aid in terrorist and covert operations to other empires on
the planet and in Inter-planetary conflict.
Don't be ridiculous with this. 100% Tanks.
Of course, strategies may need to be a little changed if you keep getting
your HQ shot.
You will need alot. The more the better. For when you come out of protection
always try to have at least 50k. the Price of your Agents will grow as you
do. So buy them early in the game.
If you think that placing military on the market will stop them from
fleeing your empire, 0% Moral will do this, or something, then you are
wrong. It does NOT stop them from fleeing, and it does NOT eliminate them
from Maintenance costs.
Trade Deals is what Saves them from Fleeing, and from Maintenance costs.
Remember that Trade Deals will Arrive the SAME turn to the person you sent a
deal to that day. So a Deal sent on Turn 3 on Wednesday, will arrive on
Turn 3 on Wednesday. The Same deal sent on Turn 3 Wednesday (if not accepted)
will arrive on Turn 0 Thursday........ (In FE it's NOT like this, Don't
confuse the way Trade Deals work in both Games)
Attacking -> (T-ops) + More
You Pick a Target, You send T-Ops; Demoralize Forces, then you should try
to at LEAST match your target's NW in tanks. It's good practice to always
send a bit extra. (This could also depend on the Last Recon Date from that
BBS, and the Travel Time). This is For Extended Battles, the others are
NOT used. Extended Battles Does the MOST damage, and gets the most gains.
If you attack the same target more then once, then the Following attacks
should be about 85% of the amount of the Previous attack; or 90%, once again
this deppens on the settings. (Attack Damage)
If you want to Calculate an Attack in Jets, remember, 1 Tank=2 Jets.
What If I have left over Military after sending my indies, and would like
to attack more?
Set up Group Attacks! GAs won't give you as much as Indies, but it's
Now, About sending T-Ops before sending out your Attacks. If it's a Low
T-Ops/day Setting (10 or 15), then send all 10-15 at your Largest Target(NW)
If it's a high Setting (20-30), Split the amounts to the largest Targets
accordingly. Be Smart about this. If you have 25 T-Ops/day, and have only
1 Target (if a rather big target) you could send 15 Demoralizes & 10
Demoralize Forces Will CRIPPLE your Targets army, thus you will lose LESS
in the battle, and your target will lose MORE. It effects ALL types of
Sabotage HQ affects your Target's Tanks Effectiveness. (Tanks are popular)
These are the most popular types of T-Ops here, and all you really need.
If your HQ is Smashed, DO NOT send Tanks out at like 50%!! I would Take
my chances with maybe 90%-100%.. but Make it a habit to Attack with 100%.
If your HQ is COMPLETELY smashed (0%) Then you MUST start to rebuild it
again. It will not start construction by itself!
If your Forces aren't At LEAST 95% in Morality, ABSOLUTELY do NOT send out
an Attack of ANY kind! You can, obviously, start GAs, but don't join them.
If you send some Bombers in an Indie/GA, you BETTER make sure that you send
enough to win the attack. BECAUSE, if you don't win the attack, you will
LOSE ALL THE BOMBERS you sent. Wether it's 10k or 100k!
(I learned that the hard way)
Jets. These are usually Put on the market for EVERYONE to use against
GOOIES.. and NOTHING Else. If you are a Jet player, you better be careful
not to keep them at home too long. You get T-Oped to death with Bomb Air
Bases, you may want to kill yourself. Another Reason why Tanks are the best!
You harvesting your target? yes? Do NOT send this. Why Destroy Regions that
you want for yourself? Don't be stupid. Gooies suck.
When a Gooie Hits, GET RID OF IT AT ALL COSTS!! Or it Will Destroy MORE
regions for the next 3 days! The strength of the Gooie deppens on the size
of the BBS.
A nuke target is usually chosen by the CO.
Nuclear Strike - Nuclear weapons are a good source of crippling an
opponent. While costly, the nuclear missile transforms a percentage of
an enemy's regions into waste, which then must either be dropped or
If you are in Trouble, you can either, Drop your Waste Regions, or not
pay to Recover them yet. This is your boggle.
This is usually ignored by us. If you want to Pay the incredible amount of
gold is takes to Uphold this thing, that's your problem.
SDI Program - Technology has developed space-based protection
against a great deal of enemy forces in the form of a Strategic
Defense Initiative program. Building an SDI, however, is fairly
expensive and maintaining it will only cost more. The more
territory you control, the larger your program will need to be as
well. The potential benefits of an SDI including destroying up to
50% of incoming enemy missiles as well as reducing the effectiveness
of enemy jets and bombers attacking your realm by up to 30% and 20%
I personally don't waste my time with this. You can, but DON'T be rediculous
with how much you send! A Pirate may only need 30k Tanks, and if you send
More, you will Lose the SAME Percentage no matter what. Remember, Pirates
are for Gains, not Losses. I've seen so many people do such stupid things
like Sending ALL their military! My Advice to you: if you are unsure about
Pirates, then leave them alone!
Setting up a GA Kill Run
This is EXTREMELY Important NOT to Mess up! This is the MOST EFFECTIVE way
to End annoyances. Like a Board we just crushed doesn't want peace, they
Will Annoy us with T-Ops, Gooies, So We teach them a Lesson. We kill 'em
This is EXACTLY how a Kill Run is Set up: The Leader will Usually Start
the First Set of GAs to Leave at X time. The NEXT person is to Set up His
SET of GAs 1 Hour AFTER the Previous Person's SET.
(A SET of GAs, means if you can start 5 GAs, then ALL 5 GAs are to be SET
to leave at the SAME TIME!!!)
Here's How a GA Kill Run Would look as an Example Cut down,
This is A little Example of a PROPER KILL RUN:
GA #1 -> Leaves in 40 Hours -> Started by Player A
GA #2 -> Leaves in 40 Hours -> Started by Player A
GA #3 -> Leaves in 40 Hours -> Started by Player A
GA #4 -> Leaves in 40 Hours -> Started by Player A
GA #5 -> Leaves in 40 Hours -> Started by Player A
GA #6 -> Leaves in 41 Hours -> Started by Player E
GA #7 -> Leaves in 41 Hours -> Started by Player E
GA #8 -> Leaves in 41 Hours -> Started by Player E
GA #9 -> Leaves in 41 Hours -> Started by Player E
GA #10-> Leaves in 41 Hours -> Started by Player E
GA #11-> Leaves in 42 Hours -> Started by Player C
GA #12-> Leaves in 42 Hours -> Started by Player C
GA #13-> Leaves in 42 Hours -> Started by Player C
GA #14-> Leaves in 42 Hours -> Started by Player C
GA #15-> Leaves in 42 Hours -> Started by Player C
GA #56-> Leaves in 50 Hours -> Started by Player A
GA #57-> Leaves in 50 Hours -> Started by Player A
GA #58-> Leaves in 50 Hours -> Started by Player A
GA #59-> Leaves in 50 Hours -> Started by Player A
GA #60-> Leaves in 50 Hours -> Started by Player A
Get the Picture? Very EASY to Understand.
And YES, 60 GAs. Maybe even 100, More sometimes.. Deppens.
Well, This is all the knowledge you need to be a top BRE player! Use this
as your bible, refer to it if you forget something. Soon you will be able
to play this game as easily as scratching your balls. (no offense to the
Women for my rude comment) (;
Remember to ALWAYS read messages. If you do NOT read messages, you could get
LOST like hell. The Diplomacy list doesn't always get updated. You have to
be on the ball, don't go and attack a board that we are At Peace with
and the Dip List says "Enemy" because you didn't read the Message that said
PEACE with X bbs!
If you have any Questions, don't hesitate to ask one of the more experienced
Well that's all. I hope this Helps you out a good amount. (I'm Sure it will)
Written By: G r y m R e a p e r aka ~ K i l l a H i l l ~